

                     IECC GUIDELINES and FAQ
                       Revised: 08/3/97

            Published by the International Email Chess Club
             Devoted solely to E-Mail Correspondence Chess

*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

Contents: 1. IECC Staff Contact List
          2. About IECC
          3. Joining IECC
          4. Conduct
          5. Ratings
          6. Events
          7. Rules of Play/Time Controls
          8. Vacations and Interruptions in Play
          9. Transmission of Moves
         10. Arbitration
         11. Game Reports
         12. History of IECC and FAQ
         13. General Recommendations
         14. WEB and FTP Sites
         15. Staff members who did the great arduous work.
             Ray Phillips
             George Angus
             Heiner Theofel
             Kyle Evans

1. IECC Staff Contact List

    Name              Title             Email Address
    ----------------  ----------------  -------------------------
    Kyle Evans         CEO              kyle@jump.net

    Lisa Powell       Senior Advisor    drpowell@uoguelph.ca

    Raouf El-Messiry  Executive VP      Raouf@ThePentagon.com

    Chuck Smith       VP                csmith@fishnet.net
    Geri Newell       Assistant VP      dusty@mnsi.net
         * New Member Program

    Michael Thayer    TD                mthayer@ix.netcom.com
         * Trios and Quads

    Ron Marshall      TD                ronm@bcgrizzly.com
    James Shires      TD                shiresj@apci.net
    Andy Richard      Assistant TD      andyr@atcon.com
    James Smith       Assistant TD      JOSJR@msn.com
         * Two-Game Matches

    Phil Hildenbrandt TD                cabbie@gtii.com
    Houston Henkes    Assistant TD      HPKD@aol.com
         * Pyramid Challenge Ladder

    Joseph Wenger     TD                YOSHELW@worldnet.att.net
    Rick Stein        Assistant TD      shultz@net.bluemoon.net
         *Thematics

    Art Malm          TD                AMalm55376@aol.com
    David Gill        Assistant TD      dgill9@idt.net
    Ben Kriechel      Assistant TD      B.Kriechel@student.unlmaas.nl
    Marc Gagne        Assistant TD      dg708@freenet.carleton.ca
         * Class Events

    Don Camper        TD                kingpawn@ctd.com
    J-P Picchiottiino Assistant TD      jpp1@erols.com
         *Knockout Tournaments

    Heiner Theofel    TD                theofel@MPA.Uni-Stuttgart.DE
    Raouf El-Messiry  TD                Raouf@ThePentagon.com
         *Swiss Tournaments

    Toshi Takeuchi    VP                takeuchi@cgl.ucsf.edu
         *Chess Academy

    Ray Phillips      Senior Arbitrator     rphillip@north.island.net
    Dan Phillips      Arbitrator            danno@online.bc.ca
    Howard Davies     Arbitrator            Howard@roslyn.demon.co.uk
    Mike Power        VP Communications     Michael.Power@maritimes.dfo.ca
    Robert Buice      VP WEB Communications super295@pop.uky.edu
    Ken Field         SR VP IECC Archives   kenfield@osha.igs.net
    George Angus      VP Game Reports       parlance@intermind.net

2. About IECC

 1.1 The International Email Chess Club [IECC] provides chess
     players with access to the opportunity to play rated email
     chess games with people all over the world in a friendly
     environment.

 1.2 Membership is free. However, to ensure the future of IECC,
     we encourage members to volunteer their services. Please
     contact CEO Kyle Evans if you are able to help out.

  1.3 Fast, easy New Member Program to help those new to
      chess-via-email conform to IECC standards.

3. Joining IECC

   2.1 To join IECC, email the following to:
       Geri Newell  <dusty@mnsi.net>
       Asst VP, New Member Program

       All questions must be answered!

       a>  First and last name
       b>  Internet address  <----- if more than one, prioritize!
           Please note: FirstName LastName must be included in
           the From address line.
       c>  Country
       d>  Estimated rating [see section 5]
       e>  If you have previously played with a chess-via-email
           organization, please submit a copy of the moves record
           of a game you have played via email. If your moves record
           does not conform to the IECC standard, you must join our
           brief New Member Program.
       f>  Do you have access to Usenet's
           rec.games.chess.play-by-email newsgroup?

4. Conduct

   3.1   Players who withdraw from an event shall notify their
         opponents, CEO Kyle Evans, and the TD. Failure to do
         so may result in the loss of membership.

   3.2   Anyone involved in illegal activities will be subject to
         loss of membership.

   3.3   Your opponents and the IECC Staff are to be treated
           courteously. Disregard for this rule may result in the
           loss of membership.

   3.4   Any member of IECC who does not respond to inquiries from
           an IECC Staff member is subject to loss of membership.

5. Rating levels

   5.1 Eight rating categories:

     Category 1 - Senior Master: 2400+
     Category 2 - Master:        2200-2399
     Category 3 - Expert:        2000-2199
     Category 4 - Class A        1800-1999
     Category 5 - Class B        1600-1799
     Category 6 - Class C        1400-1599
     Category 7 - Class D        1200-1399
     Category 8 - Class E        1000-1199

     Please note that for pairing purposes, you may be paired
     above or below your rating, within a 200 point rating
     differential.

     Example: a 2050 player may be paired against
              an 1850 player or a 2250 player.

     Exception: Thematics are open events where players with
                significantly different ratings may be paired
                against each other.

   5.2 Algorithms

     Formulas are similar to those used by USCF and CFC.

     Please note: National ratings with appropriate conversions
     can apply. Subject to correction/revision, the
     following adjustments are believed to be appropriate.

     Quebec [FQE] : Add 100 points
     England      : Multiply 3-digit rating by 8; add 700
     Netherlands  : Add 150 points
     Norway       : Add 180 points
     Sweden       : Add 200 points
     ELO          : Add 100 points
     FIDE         : Add 50 points
     DWZ (Deutsche Wertungszahl) = 2840 - 8 [or 7.5] * INGO
          For strong players ELO = DWZ

     The minimum starting rating is 1000.

     Further information about the equivalencies of rating
     systems of other national federations are welcomed!!

     IECC ratings are updated quickly. Also, rating changes
     are published more often -- and more quickly -- in
     rec.games.chess.play-by-email than is possible in
     federation publications.

6. Events

    IECC offers many forms of chess competition:

     * Two-Game matches
       2 simultaneous games against one opponent.
       One as white and one as black

     * Trios and Quads
       mini two-game rated match tournaments of
       3 and 4 players

     * Knockout Tournaments

       You must have played at least one rated IECC game
       before you can register for this event.

       8 players, 3 rating groups.
       Round 1: 8 players paired in 2-game matches.
       Round 2: 4 survivors paired in 2-game matches.
       Round 3: 2 survivors paired in a 2-game match.

       KO tournaments are open tournaments.

       Games are rated.

       In the event of a draw, the lower rated player advances.

     * Class Rating Tournaments in 8 categories

       7 or 5 players in a single round robin.
       You must have played at least one rated IECC game
       before you can register for this event.

       Section winners are awarded the right to play in
       one section of the next higher class anytime
       within 1 year of the completion date of the section
       won regardless of their rating at that time.

     * Swiss Tournaments.

       12 players, 4 rounds, 3 rating groups

     * Pyramid challenge ladder

       open challenges of higher positioned players

       position is earned through play not by rating

       games are rated

     * Thematic Match Trios

       You must have played at least one rated IECC game
       before you can register for this event.

       Each player plays two 2-game matches

       Games are rated

     * IECC Chess Academy

       Rules:
       1. Each player in an Academy two-game match plays
          two unrated games with an assigned opponent.
          Any opening.

       2. Academy matches will be designated AM-1, AM-2, etc.
          Academy TD is Toshi Takeuchi.

       3. Instead of ratings for Academy matches, each player
          will be given a bonus of five [5] rating points
          after each Academy game,
          subject to the following conditions:

          3a.  In each game either player determines the first
               critical point. This involves positional judgement,
               such as
            3a1. Plus, minus or even material;
            3a2. Appraisal of the position: favorable, unfavorable,
                 even;
            3a3. Assessment of the strategical aspect of a game;
                 understand the position, and be aware of all threats.
            3a4. Assessment of tactical combinations, such as:
                 annihilation of defence; decoying; discovered attack;
                 opening a file; xray attack; blockade; demolition of
                 pawn structure, etc.

         Please note! We are talking about the FIRST critical point,
         not complete analysis of the entire game.

         4. If a game is judged hopeless, then we suggest that
            both sides should quit that game; analyze the game;
            and start a new one.
            The idea is to think about what went wrong --
            to play games to learn and have fun.
            There is no reason to impose stress on
            winners or losers.

         In IECC Chess Academy, both players benefit!


    For further information regarding an event or to enter an
    event, contact the appropriate TD (Tournament Director).
    Refer to section 1.

7. Rules of Play/Time Controls

   7.1  Players are free to consult chess publications or
        literature in printed or electronic form. Any other
        form of consultation must be agreed upon by both
        players and by CEO Kyle Evans prior to the start
        of the game.

   7.2  All calculations of Reflection Time are based on your
        local date of receipt and transmission.

   7.3  Reflection Time is the number of days from the date
        that a legal move becomes available to you on your
        server until, and including, the date you respond
        to your opponent with a legal move.

        For example: if your opponent's move is available to you
        on your server on July 4 and you respond on July 4 you
        accumulate zero days of Reflection Time; or, if you respond
        on July 5 you have accumulated one day of Reflection Time;
        or, if you respond on July 6 you have accumulated two days
        of Reflection Time.

   7.4  IECC time controls are 10 consecutive moves in 30
        days of your own Reflection Time. 10 consecutive moves
        is represented by moves 1-10, 2-11, 3-12, etc.

   7.5  You may NOT take longer than 10 days of your own
        Reflection Time for any one move.

   7.6  Conditional ("if") moves are permitted in forcing
        situations to accelerate play.

   7.7  Any legal move dispatched, including acceptance of any
        conditional move(s), is binding. This is the email
        equivalent of touch-move.

   7.8  If an illegal or ambiguous move is sent, either by itself
        or as part of a conditional move, then, in the case of an
        illegal move, the position reverts to the game's move
        immediately preceding the illegal move, and, in the case
        of an ambiguous move, the position reverts to the
        ambiguous move.

        The offending player shall be charged 1 additional
        Day of Reflection Time and the illegal or ambiguous
        move must be remedied without delay.

   7.9  If, in the course of a game, it is discovered that an
        illegal move has gone previously undetected, the position
        existing immediately before the illegal move was made shall
        be reinstated and the game shall be continued from that
        position.

        If, in the course of a game, it is discovered that an
        ambiguous move has gone previously undetected, the
        position reverts to the ambiguous move, which must be
        clarified without delay, and the game shall be continued
        from that point.

        No penalty is assessed to either player provided the
        correction or clarification is deemed to have been
        made by the offending player without delay.

   7.10 If a player exceeds 30 Days of Reflection Time for any
        10 consecutive moves, OR 10 Days of Reflection Time
        for any one move, the match and the calculation of
        Reflection Time are suspended. The Senior Arbitrator
        and the TD must be notified immediately.

   7.11 If a situation occurs which cannot be resolved by mutual
        agreement between players, the matter should be brought to
        the attention of the Senior Arbitrator and the TD.

        Where possible, the match should continue unless otherwise
        directed by the Senior Arbitrator or the TD.

8.      Vacations and Interruptions in Play

   8.1  A player MAY be granted a leave of absence from ongoing
        games for reasons of business or vacation. The TD,
        CEO Kyle Evans and your opponents must be notified
        PRIOR to the commencement of any anticipated interruption
        in play. Requests may be denied where, in the opinion of
        CEO Kyle Evans or TD, the duration of the suspension of
        play may interfere with the timely completion of an
        event, or is deemed excessive or unfair to an opponent.

   8.2  Interruptions in play, without prior notice to the TD,
        CEO Kyle Evans and opponents, due to personal or family
        illness, or other emergencies, will be accommodated by
        IECC to the extent considered reasonable.

   8.3  Although a leave of absence for an equipment or access
        problem is allowed, CEO Kyle Evans and the TD must be
        notified within the 10 days permitted for a single move.
        If this is rule is not heeded, any affected game(s) may
        become subject to forfeit.

9. Transmission of Moves

   9.1  Players MUST use short form English algebraic notation.
        An example is provided below.

        If Roger Jones and Sally Howe are playing a 2-game match:

        Event Name eg M-xxx Trio-xxx etc

        Game 1 RJ - SH
        1.e4 e5 2.Nf3 Nc6 3.Bb5 ?

        Game 2 SH - RJ
        1.d4 d5 2.Nf3 Nf6 3.?

        where Roger is playing White in Game 1, and Sally is
        playing White in Game 2, with Sally to move in both games.

   9.2  Although allowed, a game diagram has no official standing
        and will not be used to resolve a discrepancy. It should
        not normally be included in transmissions to your opponents
        without their prior agreement.

   9.3  As a minimum -- if both players agree -- only the most
        recent moves (ie your opponent's last move, any "if" moves
        accepted, and your move) need be sent.

        Using the following example:

        Event Name eg M-xxx Trio-xxx etc

        Game 1 RJ - SH
        2. ... Nc6 3.Bb5 ?

        Game 2 SH - RJ
        2.Nf3 Nf6 3.?

10. Arbitration

   10.1  Notice for a Reflection Time Violation MUST contain the
        following information:

        1.  Event name and number
        2.  Your name and email address
        3.  Your opponent's name and email address
        4.  The date of the start of the game or games
        5.  The date of your last move transmission
        6.  The date(s) of any resend(s)
        7.  The game(s) record
        8.  The nature of the violation
        9.  Any other information that may be pertinent
            in assisting the Arbitrator or the TD in
            resolving the matter in a timely manner.

11. Game Reports

   11.1  When a game has been completed, the winning player, or
         white in the case of a draw, must report the result --
         including the IECC PGN-format moves record. This should
         be sent to:
         Executive VP Raouf El-Messiry  <Raouf@ThePentagon.com>


   11.2  It is not necessary to submit a report for a game that
         ended by a forfeit. The Senior Arbitrator will inform the
         staff about any such games, and they will be rated when
         CEO Kyle Evans is so notified.

   11.3  Game reports must be in PGN format. Below is an example
         of an IECC game in PGN format: (The game was composed
         to include as many different types of chess moves
         as possible.)

         [Event "KO-50.2"]
         [Site "IECC"]
         [Date "1997.04.15"]  <--- Date of Start of game
         [Round "2"]
         [White "Brown, Mary"]
         [Black "Green, John"]
         [Result "1-0"]

         1.e4 e5 2.Nf3 Nc6 3.Bc4 b6 4.O-O Bb7 5.d4 Qf6
         6.c3 O-O-O 7.Nbd2 exd4 8.cxd4 Nge7 9.d5 Ne5
         10.Qe2 N7g6 11.Ba6 Bd6 12.Nxe5 Qxe5 13.Bxb7+ Kxb7
         14.Nf3 Qh5 15.b3 c5 16.dxc6+ dxc6 17.Bb2 Rhe8
         18.Rfc1 Bf4 19.Rc4 Rd2 20.Qxd2 Bxd2 21.Nxd2 Nf4
         22.e5 f5 23.exf6 Qg5 24.g3 Ne2+ 25.Kf1 Qb5
         26.f7 Kc8 27.fxe8=Q+ Kc7 28.Rd4 Nc1+ 29.Kg1 c5
         30.Qe3 Nxb3 31.axb3 g5 32.Rda4 c4 33.Ra6 Qa5
         34.R6xa5 c3 35.Nc4 cxb2 36.Rd1 b1=N 37.Qe4 Nc3
         38.Rxa7+ Kb8 39.Qb7# 1-0

   11.4  The Game Report PGN Header

       - The square brackets [] and quotation marks ""
         are essential; a PGN program will reject the
         report without them. Additional punctuation
         (hyphens, colons, etc.) must not be used.

       - The lines should be in the same order as above.

       - The line subjects may not be substituted with
         another word. (For example, the word Round may
         not be substituted with the word Game, even
         though the latter may at times seem more
         appropriate.)

       - Although it is possible to include additional
         lines (ECO, ELO, etc.) the IECC does not use
         those lines, so please do NOT include them.
         It causes extra "house=cleaning."

       - The proper format for the Event line is as follows:

       - Swiss Tournaments -> [Event "Swiss 50.3"] where
         50 is the # of the tournament and 3 is the
         round # (1,2,3,or 4)

       - Class Tournaments -> [Event "CL1-1997.5"] where 1
         is the level of the tournament and 1997.5 is the
         section

       - Pyramid games -> [Event "P-147"] where 147 is the
         # assigned to the game by the TD

       - Knockout Tournaments -> [Event "KO-25.2.1"]
         where 25 is the number of the tournament,
         2 represents the round, and 1 represents the
         first game of the two played between the same
         players (the TD will decide which game is 1 and
         which is 2 when the pairings are assigned)

       - Two-game matches -> [Event "M-753.1"] where
         753 is the # assigned to the match by the TD
         and 1 represents the first of the two games in
         that match (the TD will decide which game is 1
         and which is 2 when the pairing is assigned)

       - Trios -> [Event "Trio 375.2"] where 375 is
         the # assigned to the trio by the TD and 2
         represents the second of the two games between
         the same two players in the trio (the TD will
         decide which game is 1 and which is 2 when
         the pairings are assigned)

       - Quads -> [Event "Quad 38.1"] (numbers represent
         the same things as in Trios)

       - Thematic Trios -> [Event "TH-Trio 89.1"]
         (numbers represent the same things as in Trios)

       - Thematic Matches -> [Event "TH-M-74.2"] (
         numbers represent the same things as in
         Two-game matches)

       - The Site line is always the same: [Site "IECC"]

       - The Date line must contain the START date of the
         event.

       - The Round line should be used as follows:

       - For Two-game Matches, Trios, Quads, or Thematics
         it should have either "1" or "2", referring to
         whether it is the first or second of the two games
         between the same players (use the numbers assigned
         by the TD; the order in which the games end is
         irrelevant - if game 2 ends first, it is still game 2)

       - For Swiss and Knockout tournaments, it should indicate
         the actual round of the tournament (1,2,3,or 4)

       - For Class tournaments and Pyramid games the Round line
         should be omitted altogether because these are
         single-game events and they do not have rounds.

       - The players' names should be in the format
         "Last, First".

       - Please use full names -- NOT just initials.

       - The players' ratings and countries will be added to
         these lines AFTER the games are rated, before they
         go to IECC archives. The players themselves don't
         have to include ratings or countries.

       - The Result line must be "1-0" for a win for white,
         "0-1" for a win for black, and "1/2-1/2" for a draw.

         DOUBLE-CHECK THE RESULT TO MAKE SURE IT IS CORRECT.
         A WRONG RESULT COULD COST YOU RATING POINTS!

   11.5  The Move List

       - The move list must be in abbreviated algebraic
         notation using English piece initials. The IECC
         New Member Program offers instruction in this
         notation for those who are not familiar with it.

       - Spacing is very important! A move list with extra
         spaces will be rejected by a PGN program. There
         should be NO space between the move # and white's
         move, a SINGLE space between white's move and black's
         move, a SINGLE space between black's move and the
         next move #, a SINGLE space between the last move
         and the result.

       - There should be NO spaces within a move. (i.e. N x d4
         is wrong)

       - Please see the game report example above for proper
         spacing.

       - Pawn captures are recorded in the format "exd4", but
         NOT "ed", "exd", or "ed4".

       - En passant captures are NOT specially designated.
         i.e. Do not include the letters "ep" after the move.

       - Promotions are recorded in the format "d8=Q", but NOT
         "d8Q" or "d8(Q)".

       - Castling must be recorded using the capital letter O,
         and NOT the number zero (0). Correct is O-O or O-O-O,
         but NOT 0-0 or 0-0-0. To a person reading the PGN there
         may be little difference, but a PGN program will reject
         the castling move recorded with zeros.

       - All captures must include an "x". For example: Nxd6,
         but NOT just Nd6 or N:d6.

       - All moves that give check, even if the check is
         incidental, must have a "+" after the move, without
         a space in between.

       - Checkmate must be indicated by "#", but not "++" or "mate".

       - If two identical pieces can move to the same square,
         differentiate between them by file letter only. If they
         are on the same file, then use rank number only. This
         letter or number should come right after the initial of
         the piece and should NOT be contained in brackets. For
         example: Nge7, R6xa5 - but not N(g)e7 or Ra6xa5

       - Move numbers must be followed by a period.
         For example: 4.Bh5, but not 4Bh5 or 4 Bh5

       - The same result that is in the Result line of the header
         must also be at the end of the movelist, but here it
         should not be in quotation marks or brackets. For
         example: 1-0, but NOT "1-0", (1-0), [1-0], etc.

       - Technically, resigning or drawing is not a move. If the
         game ends after black's move, the result should NOT be
         preceded by a move #. For example: 38.Rf6 Qh7 0-1,
         but NOT 38.Rf6 Qh7 39.0-1

       - Words such as "resigns", "stalemate", "draw by repetition",
         etc. must NOT be included at the end of the move list,
         or anywhere in the game report for that matter.

       - Annotations (!, ?, etc.) must not be included in the
         move list.

12. History of the IECC and FAQ

    12.1  What is the origin of IECC?

          Early in 1995, several chess players in IECG --
          which Lisa Powell started at the beginning of 1994 --
          asked her to start a new, smaller, more intimate
          organization with a different format than IECG.
          Lisa placed a notice in what was then Usenet's
          rec.games.chess newsgroup. The idea proved popular,
          as indicated by the rapid growth of IECG, and by her
          new organization: IECC.

    12.2  What is the purpose of the IECC?

          * To continue to provide chess players throughout the
            world with the opportunity to compete and meet new
            chess friends in the context of an organization that
            does not require fees for membership and the rating of
            games. Players are required to have their own access
            to Internet, or the ability to use the reliable
            Internet address of a relative or friend.

          * To provide a wide variety of activities for the
            enjoyment of chess.

    12.3  What are the goals of IECC?

          * To gain further recognition in the world's chess
            community so that all members can enjoy that measure
            of status of belonging to an international
            chess-by-email organization which is large enough
            to provide interesting chess competition, and
            small enough to cater to the needs of the membership.

          * To provide new and interesting forms of chess
            competition, such as IECC'c Thematics competition.

    12.4  What relationship does IECC have with IECG.

          None officially. IECG members have reorganized.

    12.5  What relation does IECC have with ICS or other services
          for on-line chess?

          None, though many IECC players do play blitz chess
          via such services.

    12.6  Does IECC have any interaction with FIDE, ICCF,
          or with national chess federations such as USCF or CFC?

          None.

    12.7  New players frequently ask:
          "What is a good number of games to start?"

          Difficult to answer without knowing the player's
          available hobby time, other commitments, and
          threshold of stress. Start with a minimum of games,
          and please discuss the specifics of your situation
          with CEO Kyle Evans.

    12.8  Do I have to read my email and respond on weekends?

          No, but you must keep the standard pace: 10 moves
          in 30 days.

    12.9  Am I going to get flagged if I am confronted with other
          commitments / job change/ a rush project / an-exam /
          a-week's-vacation / a family-crisis?

          You will not get flagged
          IF -- repeat -- IF you advise your opponent and
          CEO Kyle Evans, requesting an adjournment, with a copy
          of that message sent to the TD.

          In short, adjournments are permissible -- but ONLY IF
          the above persons are notified, and the notification
          confirmed.

   12.10  How do I keep the game(s) going if my opponent won't move?

          Notify the Senior Arbitrator and TD with full details as
          described in section 10.

   12.11  How do I and my opponent resolve typographical errors?
          (touch-move?)

          Please refer to sections 7.7 through 7.9

13. General Recommendations

    The following guidelines are highly recommended.

    13.1  Each player should maintain a complete written
          record of each game. It is valuable in the event
          of a dispute. This record should include the dates
          that you started your games.

    13.2  Players are similarly asked to keep copies of their
          last ten moves messages, sent and received, to
          assist in settling disputes.

    13.3  Players are encouraged to set up a resend policy
          early in the game. If a message then goes missing,
          the game can be continued with a minimum cost of
          time and trouble. Three or four days is a reasonable
          standard.

14. WEB and FTP Sites

    You can get the latest IECC news updates including games,
    tournaments, and bulletins from:

    1-  news group rec.games.chess.play-by-email

    2a- ftp site at ftp://ftp.pitt.edu/group/chess/NEWS
    and
    2b-  //ftp.pitt.edu/group/chess/Collections/PGN
         and  //ftp.pitt.edu/group/chess/Collections/PGN
         (look for iecc* files in pgn format)
    or   //ftp.pitt.edu/group/chess/Collections/CA
        (look for iecc* files in Chess Assistant format)
    and  //ftp.pitt.edu/group/chess/Collections/CB
        (look for iecc* files in Chess Base format)

    or  http://www.pitt.edu/~schach and mouse on FTP Site,
        then on Chess News.

    IECC files all begin with the text 'iecc'.

    3- IECC World Wide Web page at:
       http://kerouac.pharm.uky.edu/rgbIECC/IECC.html








